Aaahm disculpad, como dice elkeko, me estaba refiriendo al último video que puso zarai...
Versión para imprimir
En el video que dices sí se mueve y le quita la sensación de cartón piedra de los escenarios.
Y para el elkeko, lo de los gráficos es medio escusa. Es que luego no se puede llenar la boca guerrilla diciendo que va a 60 fps. Evidentemente si empiezas a quitar efectos gráficos todo se puede mover a 60 fps.
Quizás es que me acabo de pasar el tomb raider en pc y las comparaciones son odiosas.
Dicho esto, es el único juego por el que me compraría la ps4 de salida.
hombre a ver....inutil entre comillas jajaja :cuniao aunque yo sigo pensando que esta primera hornada de juegos está hecha con el primer kit de desarrollo de ps4, y que ya estaba el juego practicamente hecho cuando les dijeron que la memoria ram se duplicaba a 8gigas, y luego los de guerrilla les dijeron a sony "mira, el juego ya está hecho, lo que vamos ha hacer es pulir un par de cosillas y los 8gigas pal siguiente :cuniao " cuñao les dijo tambien :cuniao
Tráiler de Lanzamiento
http://www.youtube.com/watch?v=-rBAkj5Egok
Tech Trailer
http://www.youtube.com/watch?v=Q0h3T_Y9B0Y
borrado. error de hilo
Ya esta la review en Gametrailers. Un 8,8 le dan.
En Meristation 8,5. Ponen muy bien la campaña y el multijugador.
PD: Soy yo o todas las revistas web se han vuelto un poquito trolls.
Porque PSnation a todos los exclusivos de Sony, como es obvio, le pone siempre notas altísimas y en cambio polygon que es muy afín a Microsoft. Antes puse el ejemplo de que al Last of us, polygon le puso un 7.5
Yo acabé muy quemado con el killzone 3, la campaña era sosísima, los personajes muy poco carismáticos y la historia un coñazo de tomo y lomo. Además técnicamente el KZ3 era casi un calco del KZ2, de hecho hubo cosas en el 2 que me gustaron bastante más.
El multijugador lo mejoraron bastante pero no terminó de convencerme tanto.
De todos modos, que mas dan las notas en este juego, ya sabes perfectamente lo que te vas a encontrar si has jugado a los anteriores.
Al Knack si que lo han vapuleado en notas.
No me parecen malas notas la verdad, cada medio afín a lo suyo.
Pero como habéis comentado, los que ya han jugado a los demás Killzones saben de sobra que se encontrarán.
Un saludo.
Killzone Shadow Fall: The Kotaku Review
One thought ran through my head while playing Killzone Shadow Fall: How beautiful can a cliché look?
It's no surprise that Shadow Fall is beautiful. The Killzone games that showed up on the PS2 and PS3 offered up some of the best graphics ever seen on those consoles. So, yes, the opening hours of this PS4 title—and many portions that follow—are eye candy of the highest order. Blooming light that dapples through obstacles in sexy hyper-realism. Dust so articulated you'll feel your nose itch. Randomized rain that will make you shiver.
http://img.gawkerassets.com/img/1967.../ku-xlarge.jpg
Yet, for all their tech prowess, Guerilla Games haven't ever really made a title where the storytelling matched the engineering. They try to do that here—with a story that echoes the Cold War—but don't quite get there.
Shadow Fall takes place decades after the end of Killzone 3 and finds the remnants of the Helghast—the series' totalitarian space villains—sharing planet Vekta with their hated racial cousins. Players control native Vektan Lucas Kellan, who we first meet as a boy sneaking away from soldiers of the newly-established New Helghan regime. His dad gets killed by a Helghast soldier right in front of Kellan's eyes. Years later, Lucas is a soldier in a top-secret program designed to put down Helghan threats to the uneasy peace on Vekta.P
That's just the first of many clichés Shadow Fall drafts into service. Certain sayings become clichés because they express truths that everyone understands, but they lose their power through overuse. And Shadow Fall is a parade of overused narrative tropes and FPS gameplay design ideas. Clearing bad guys car-by-car on a train in a big city? Check. A big sequence where your precious guns are taken away from you? Present. Running through a mega-chaotic battleground while hell explodes all around you? Yup, that's there, too.
http://img.gawkerassets.com/img/1967.../ku-xlarge.png
And there's more, like the ol' 'biological super-weapon in wrong hands.' Likewise, enemy-among-us and 'the infrastructure of a more welcoming society being turned into weapons'. And you play through all of this the same way you've played through dozens (hundreds?) of other shooters: peek around cover, hide-and-heal, look for the rocket launcher. The AI don't really seem like they want to keep on living. Rather, they just want to make the task of killing them as annoying as possible. P
Glimmers of interesting play ideas do exist on this Killzone game, however. The OWL is a remote drone that can throw up a force shield, hack devices, stun enemies or shoot at selected bad guys. It also revives you when you're downed and spools out a zip line when you need to reach another less-elevated area. Swiping in a certain direction on the DualShock 4's touchpad changes the task OWL will do for you. This input method felt surprisingly natural and I never felt like I was tripping over a new way to play the same ol' tired FPS missions.P
The OWL stuff is fun and creates some opportunities for strategies—which can feel like single-player co-op—that differentiate Shadow Fall's single-player from other FPS campaigns. Some vestiges of that also pop up when Kellan partners up with another human, too. Nevertheless, it's not enough of a differentiation, though.P
There's an element of braggart showmanship to Shadow Fall. It's as if with every mindboggling vista or nutso-busy cityscape Guerilla is saying, "Hey, look at what we can do." But the problem with all the visual dazzle is that it makes the screen hard to read. Someone's shooting at you; but from where? You're supposed to climb a cliff; but which parts? The tricks that developers use to drive the eye to key parts of a game world get lost in a ton of visual noise.
http://img.gawkerassets.com/img/1967.../ku-xlarge.png
http://kotaku.com/killzone-shadow-fa...iew-1463533596
PSNation 9.5
Even with a couple of stumbles during the campaign, this is a fantastic game, and like I said, I have a hard time believing that this is a launch title. Shadow Fall is the biggest step in evolution that the series has seen, and although a few die-hards may have an issue with the more open nature in sections, I think that many are going to appreciate what’s been accomplished here. The story takes some pretty interesting twists and turns, and the action never gets stale.Destructoid 9/10
Add-in an exceptional multiplayer system, that runs at a silky-smooth 60 frames per second at a native 1080p resolution, with an incredible breadth of options and flexibility, and you’ve got yourself a game that will not only impress on every level, but that will also last you a long time.
If this is a launch title, I can’t imagine what we’ll see two years down the road. The new generation of console gaming is truly upon us, and so far, it’s looking pretty damned good!
I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.GameTrailers Video 8.8
Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list.
Eurogamer: 7/10
Nine years ago, the first Killzone game offered us an unforgettable, iconic image: a gas-masked space Nazi, eyes glowing a malevolent ochre, standing under a cherry blossom tree. A strong start - and yet since then, the series has been groping for an identity that could live up to that look and set it apart from its FPS peers. It's never quite found it.IGN 8/10
It's all the more frustrating that Shadow Fall fails to establish that identity, because it gets so close in its early design and themes. It sets up an open-ended tactical shooter in a cynical world of sci-fi realpolitik - and then bottles it, taking the easy escape route of another suicide mission into empty spectacle. There's a lack of confidence here that contrasts starkly with Guerrilla's dazzling, sure-footed command of the new hardware. It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.
Shadow Fall represents the Killzone series’ coming-out party – out from being a plodding, gray war shooter through hours of bland, linear corridors. Now, it’s something else entirely. Its single-player campaign suffers from some AI issues and dabbling in non-shooter gameplay it’s just not good at, but it’s still an enjoyable romp that challenges you to really think about how you’re approaching each fight. And then there’s multiplayer, as hardcore as ever but with a level of accessibility that will allow Killzone’s online community to grow and flourish for some time to come.Multiplayer.it (Italy) 8.7
There’s never been a better time for everyone to be paying attention to the Killzone franchise, because Shadow Fall is a step in an all-new, very welcome direction.
CVG- In progress
But overall, Killzone Shadow Fall is a pleasant surprise. It doesn't seek to reinvent the FPS, but it does inject a much-needed infusion of creativity and originality into the genre. It looks as fantastic as you would hope, and even better, Guerrilla has managed to buck the trend of its previous games and move beyond generic aesthetics.GamesRadar 4/5
If you've become jaded with first-person shooters recently, Shadow Fall's campaign should challenge your cynicism. It is undoubtedly the main draw among the PS4's launch line-up, and makes the likes of CoD Ghosts seem one-paced and two-dimensional by comparison. That's certainly going beyond the call of duty for any next-gen launch title.
Killzone: Shadow Fall is an excellent way to kick off the eighth console generation. Sure, its characters may not be all that convincing, and its multiplayer is more a well-crafted distraction than a long-term destination, but the game as a whole contains plenty of unexpected surprises that make it worth your time. The open-ended missions, though not as plentiful as you might like, are made even better thanks to the awesome tools at your disposal, and its story has some powerful moments that are sure to catch you off guard. And even when it hits lulls, you'll still have a great time shooting to your heart's content.Videogamer- No score yet
Again, it's not terrible, just rather played out. What is terrible, however, is that the button for crouch is the same for climbing ladders, making ledge sniping a nice guessing game; that NPC faces are often identical; or that you can enter a Helghan slum and be berated for being Vektan master race scum, but shoot someone's wife and watch everyone collectively shrug...OPM UK 8/10
Like Crytek and its flagship series, Guerrilla Games is a master at creating technically excellent but utterly lifeless titles – the 'game' element is seemingly little more than an interactive showcase for its skills. Killzone: Shadow Fall is both ahead and behind the times, with gameplay sadly falling into the latter category.
It all adds up to form an impressive launch shooter. A mix of familiar gunplay and just enough new ideas, gorgeous looks and sheer technical wow to make you feel like you’re stepping into a shiny new future. If it could have sustained the initial open gameplay promise all the way through then it could have easily snagged another point. But even the later stages, with their slightly more limited options and pressured action are still impressive. Most importantly, of all the launch shooters on PS4, this is the only one to try and do something different and vary its formula. Something it also does with visibly new tech rather than shored up current-gen code. It’s a combination that makes Killzone Shadow Fall a great experience and strong start to PS4.GameReactor 8/10
Killzone: Shadow Fall ends up being a nice side attraction that, despite a few frustrating elements, shows what PlayStation 4 is capable of. The mix of exploration, light puzzles, a slower pace and the contrast between Vekta and Helghan, are elements that really stand out. The wonderful graphics, the juxtaposing aesthetics and the masterful audio also impress. A couple of idiotic missions, a weak ending and a bunch of firefights that devolved into something akin to a meaningless guessing game pull the score down to a weak 8 in the end. Guerrilla is capable of more, but if you're dying for a next-gen action experience, this is a game you can't afford to miss.Gamespot 7/10
As much as I enjoyed my online time with Killzone: Shadow Fall--and as much as I will enjoy lots more time with it, unlocking perks that allow me to personalize my weapons--I missed Killzone 3's jump pack, which brought a nifty nimbleness to the battlegrounds. I missed it in Shadow Fall's disappointing single-player campaign, too, which sorely needed a shot of adrenaline. Where I look back fondly on Killzone 2's finest single-player moments, the moments I recall here are those in which I wandered through corridors and rocky meadows wondering where the bad guys were. Luckily, Guerrilla Games remembered what drew me and many others to the front lines of online war, and it's here that Shadow Fall emerges from the rubble and flies into the electric skies.Joystiq 3.5/5
Killzone: Shadow Fall loses its sheen at times, usually when pursuing moments that are cinematic but not sensible. As a shooter, it's better at thriving on eye-catching environments and supportive combat abilities that don't just come for free. It also can't help but blow up its pristine cityscapes before you get to know them, but that just goes with the territory, here on the border between good and great.Toronto Sun 3.5/5
For all its many flaws, Killzone: Shadow Fall deserves kudos for being such a spectacular early example of the PlayStation 4’s technical potential, and the game’s stunning visual design goes a long way towards offsetting the generic action, silly plot and rage-worthy bottlenecks. I wouldn’t want to marry it, but I’d definitely love a hot, short-term relationship.Polygon 5/10
That absence of meaningful evolution might be Killzone: Shadow Fall’s biggest sin. For all the next-gen bluster of its visuals and the repeated blunt-force attempts to ram a message home, Guerilla’s first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow Fall sits at the bottom.Kotaku - NO
Shadow Fall tries very hard to be a cautionary tale about warmongering, the politics of crisis and What's Going On in the World Today. And, y'know, maybe some 15-year-old will play this and Shadow Fall's 'the enemies are human beings just like us' shtick will give them pause. But this game's being aimed squarely at would-be PS4 owners, adults who have lived and played through that kind of revelation in other, better games and entertainments. They're also people who have different FPS games to choose from, even on a system as brand-spanking-new as the PS4. Killzone Shadow Fall succeeds as an example of how amazing a PS4 game can look but feels mysteriously devoid of the secret ingredient that takes games from great-looking to great-feeling.
Killzone Shadowfall a 10€ en las estanterías de juegos de segunda mano... en 3,2,1...
Los anteriores Killzone no me gustaron, me parecían carentes de alma, sosos y que repasaban situaciones jugables mil veces vistas. Si de este dicen lo mismo... me bajaré la demo si está disponible, para ver lo bien que luce... o lo pillaré a 10€.
Si leemos entre líneas de algunas notas, y nos saltamos las de los medios que se mojan al decir la palabra Sony, se intuye un pestiñazo tremendo (ojo, como lo puede llegar a ser Ryse o muchos otros que nos están vendiendo como la séptima maravilla).
Tampoco me gusta Halo, por si sirve de referencia, y eso que reconozco que es una serie que le da mil trillones de patadas en la boca a Killzone. Por no quedarme corto. Pero uno tiene una edad ya y exige algo más de un shooter que gráficos bonitos.
No obstante, esto es un juicio de valor que no está basado en la experiencia, sino en lo que han escrito otros, así que intentaré verlo en acción y probarlo para corroborar lo que pienso.
:agradable
En el analisis de Meris hacen hincapie en el cambio de estilo respescto a los anteriores y viendo los videos se nota.
Ya digo, me lanzo a la piscina, he leído ya casi todas las reviews. Leyendo "entre líneas"; y si nos olvidamos del graphic-whore-mumbo-jumbo que rodea este juego, me quedo con que es una experiencia más plana que una tabla de planchar, personajes poco definidos, una historia boba sin ningún sentido y un multiplayer que está bien, pero que no ofrece nada que no sea mejor en otros shooters.
Es decir, una demo tecnológica de 69,95€, que no tendrán de mi bolsillo.
Lo siento por los chicos de Guerrilla.
Tampoco tendrán mi dinero los amigos de Crytek si se confirma lo que algunos dicen de Ryse, que es repetitivo.
Y así suma y sigue.
Al final, los juegos que más van a ofrecer a la next-gen, y lo digo totalmente en serio, acabarán siendo los multi. :D
O eso, o estoy un poco negativo hoy. Ojalá sea lo segundo :P
Pues visto el desastre de One y PS4, mi consola next-gen es la WiiU, asi de claro te lo digo :globito
:cuniao
Y el PC of course :P
Pues si lees lo que dice la gente de la campaña, dicen que es bastante entretenida, así que tu tirria a los COD tendrá que ser con conocimiento de causa y no porque hayas jugado a dos :juas
Del Killzone lo que podría estar bien es el online. Las campañas son bastante aburridas, parecidas a lo del BF3, repitiendo cosas que se han visto mil veces en otros juegos y con personajes que te importa una mierda si viven o mueren.
Totalmente de acuerdo contigo, mordisquitos. Los Killzone me parecen un sopor todos y, como bien dices, no tienen alma ni nada reseñable que los diferencie de un FPS genérico. Y los Halo, aunque son mejores juegos como de aquí a Lima, tienen un diseño artístico que no me gusta nada y me parecen más feos que pegar a un padre.
Lo bueno del KZ2 era su gran apartado técnico, ese apartado le daba grandeza a unos cuantos niveles, sobre todo los más oscuros, donde el uso de la luz y las sombras es muy bueno todavía a día de hoy.
http://img.jeuxvideo.fr/00545976-photo-killzone-2.jpg
El 2 quería rejugarlo en el proyector que me lo había pasado con la tele.
El nuevo pues lo compraré barato cuando toque. A mi me deja las mismas sensaciones que el resistance, correcto pero que no me hace tilín. La diferencia es que el resistance presentaba una nueva saga y este es ya el 4 en consolas de sobremesa.
Ni falta que hace :juas
Streaming del multijugador
http://www.twitch.tv/kewabu
Personalmente creo que el fogonazo de algunas armas es exagerado molestando un poco a la hora de apuntar!!!!! os habéis dado cuenta de este detalle?????
:digno el primero me encanto,el 2 y el 3 me espere mucho hasta que los consegui a buen precio,y la verdad es que me gustaron,
segurisimo que conseguire este,no se cuando,aun no se cuando conseguire estas nuevas consolas :digno,
por los videos que he visto me parece guapo,mas de lo mismo...no me esperaba tampoco otra cosa :digno,
lo que me esta pasando es que en esta ocasion con estas nuevas consolas me cuesta ver las diferencias entre estas nuevas maquinas y la generacion anterior,
me parece el menor salto tecnologico que he vivido en el tema videojuegos,
pueden ser los videos...puede ser que son los primeros juegos...:digno,
saludos.
Our shared images of Killzone SF
Sony's Playstation 4 will finally be available in Europe at the end of this week, and we've decided to propose you a bunch of Killzone: Shadow Fall screenshots we took with the console's Share function. Once you have linked your PS ID to your Facebook and Twitter accounts, uploading images is easy and fast. It's a very nice feature, but you should be warned that social networks will clearly become filled with potential spoilers in the weeks/months/years to come. Beware of your friends!
http://images.gamersyde.com/thumb_im...-2660_0001.jpg http://images.gamersyde.com/thumb_im...-2660_0002.jpg http://images.gamersyde.com/thumb_im...-2660_0003.jpg http://images.gamersyde.com/thumb_im...-2660_0004.jpg http://images.gamersyde.com/thumb_im...-2660_0005.jpg http://images.gamersyde.com/thumb_im...-2660_0006.jpg http://images.gamersyde.com/thumb_im...-2660_0007.jpg http://images.gamersyde.com/thumb_im...-2660_0008.jpg http://images.gamersyde.com/thumb_im...-2660_0009.jpg
http://www.gamersyde.com/news_our_sh...-14876_en.html
Bueno, se va confirmando por las reviews que el juego es muy bueno gráficamente pero, aparte de eso, es bastante mediocre y vulgar en el resto de apartados (aunque luego le casquen notas relativamente altas).
Lo cual me lleva a la siguiente pregunta: ¿Por qué las reviews suelen ser tan benévolas con los juegos de inicio de cada generación? Lo puedo entender a nivel técnico o gráfico, pero en términos de jugabilidad o de diversión no me vale la excusa de que la máquina es nueva y todavía no la dominan.
Podría darte varias razones muzzy:Cita:
Iniciado por Muzzy
-dólares
-euros
-yenes
-libras.
No todos los casos han sino tan buenos con los juegos, hay alguno títulos de lanzamiento que se las han llevado a pares. Así serán...
Un saludo.
Al Knack lo han crujido.
Depende del juego, los shooters lo tienen más fácil para llevarse notas altas, solo tienen que tener buenos gráficos y unos niveles medio decentes, con las típicas zonas encriptadas a lo COD, y ya está, no bajará del 8.
También que sea exclusivo siempre suma.
Guerrilla contrata al diseñador creativo y guionista de Fallout: New Vegas
Estaría participando en el desarrollo de una aventura de rol de mundo abierto.
http://i.imgur.com/vcnaf07.jpg
Los creadores de Killzone, Guerrilla Games, se han hecho con los servicios del que fuera guionista y diseñador creativo tras el notable Fallout: New Vegas, John Gonzales, que hasta el mes de septiembre estuvo trabajando en Obsidian Entertainment.
La información surge del propio currículum vitae que el creativo ha publicado en LinkedIn, donde no aporta más datos acerca del trabajo que estaría desempeñando junto a los chicos de Guerrilla Games.
Los rumores, sin embargo, apuntan a la posibilidad de que los creadores de Killzone estén preparando una aventura de rol de mundo abierto, para la cual John Gonzalez jugaría un papel esencial dada su experiencia en el género. No en vano, él mismo destaca como sus especializadas el diseño narrativo, la creación de sistemas de diálogo, la escritura de guiones e incluso el propio diseño de mundos de juego.
Anteriormente, Gonzalez también estuvo trabajando en compañías como Warner Bros. o Ubisoft Shanghai.
Fuente
Es que tampoco es eso... Por lo que he leído, es bastante normalito y no sorprende ni aporta nada nuevo en jugabilidad, pero es entretenido... Vamos que no es mediocre ni malo, simplemente poco original...Cita:
Bueno, se va confirmando por las reviews que el juego es muy bueno gráficamente pero, aparte de eso, es bastante mediocre y vulgar en el resto de apartados (aunque luego le casquen notas relativamente altas).