D.I.D System
With Daymare 1994 Sandcastle, the interface for the game’s D.I.D system has been completely reworked, and is a lot easier to navigate around as compared the one in 1998. We asked Michele how did the team approach this rework to have this big of an improvement, all while keeping the uniqueness.
MIchele mentioned that was part of a new plan to make the game more enjoyable for more people. The D.I.D System in 1998 was also a unique concept, however it was a bit too slow for most people to navigate around.
“It was pretty complicated in some ways. We decided to study the new games released in the last few years, like the resident evil remakes and stuff like that, and we know this and that of course, all the inventory were pretty similar and really simple, easy to navigate, easy to just to view, to understand.”
Michele continued by saying that was the reason why the team had decided to give less space to the visual and original part of the inventory, to opt for a something easier to navigate.
As a creative, Michele said that it’s not easy to leave behind a concept that you love and go for something new and easier. However, at a certain point, you have to make that decision to make the game as best as possible for the players.